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Because successful adult learning requires active participation in the learning process, online interactions and Flash animations are integrated throughout our courseware, as appropriate. Animations are useful to explain basic and scientific concepts. Interactions reinforce learning and provide an opportunity for self-assessment. Here are some examples. Click on each image to see a larger view.

'Click and reveal' exercises are used for giving students more information about a topic. Students mouse over each type of joint on the wheel, see a graphic of the joint and text explaining the movement.

Flash animations are a great way to display linear information such as drug pathways or cause-and-effect scenarios. In this example, the animation focuses on the Levodopa pathway in Parkinson's Disease patients.

Flash can be set up to be fully SCORM-complaint exercises. Here, students check their knowledge of joint types by seeing a description, selecting the appropriate response, then receiving feedback. Students continue the process until they are comfortable with their level of retention.
By clicking on certain dates on the flash-based timeline interaction, students learn about important facts pertaining to those dates.

Drag and drop exercises are useful for quizzing and rehearsing information. In this exercise, students drag the appropriate statements onto the phone. The proper responses stick to the phone; the incorrect responses snap back, indicating an incorrect choice.

Students click the nerve name for which they want to see the areas of innervation on the hand. The corresponding areas of innervation appear in color.